Normaly looking at the stats 2-3 Behemoth would kill easy a nearly equal Branch K ship.
Weapons you can Use Manually These are the weapons you will use early in the game and are efficient mostly on small and medium size ships, like fighters. SW mod changes/adds mostly assets and does not change turret behaviour, AI, pathing, how economy works in general, trading AI etc. The survival rate I notice for fighters is actually tie to the star ranking of the pilot more then the actual ship themselves. You might need some micro until the destroyers get some experience then they tend to do better. x4-foundations cheat menu Full Version 2 comments. Looking to field some fighters but unsure what the AI tends to like, looking for a air superiority and anti-capital fighter compliment, basically 2 fighters that aren't gonna instantly die like a Quasar does when AI pilots them. The AI while being rendered is garbage and he will crash into things and all kinds of strange things.
This mod is created to bring more options in to the game that u can control Added all the new wares, Ships and Factions added to the game on I went with ‘young gun’, because it came with … But hey we are playing X4 Foundations, where the AI of the Xenon is so good, that my stupic Behemoths can't handle it. Press question mark to learn the rest of the keyboard shortcuts.